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This project is funded by JISC under the Learning & Teaching Innovation Grant Programme.
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Category Archives: Content Development
Landmap AR map content released
It is my pleasure to announce that the geospatial AR channel developed in conjunction with Landmap is now live. It allows the user to visualise this data in a whole new way. Through a highly detailed feature rich map, users … Continue reading
Posted in Content Development, Matthew Ramirez, Mimas, MimasAR, Project Outputs
Tagged 3dmodel, Augmented Reality, geospatial, GLUE, landmap, map, user journey
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Visualising rich spatial data with 3D and AR
Over the past couple of months I have been working with colleagues from the Landmap service at Mimas to create an AR experience around the UKMap dataset. The UKMap Collection is one of five collections provided free of charge to … Continue reading
Posted in Content Development, Mimas, pedagogy
Tagged AREL, geospatial, iPad, junaio, landmap, mobile, php, student experience, ukmap
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Ding! Ding! Round two – AR in the classroom
On Friday afternoon we demoed the second, and brand new, version of the Crafts Study Centre augmented reality (AR) app to students at University for the Creative Arts. Originally our lead academic, Adrian Bland, had envisoned AR as a ‘portal … Continue reading
Posted in Content Development, Dissemination, SCARLET+, User Testing
Tagged Augmented Reality, benefits, demonstration, dissemination, evaluation, GLUE, iPad, junaio, pedagogy, student experience, teaching
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Tips on creating education based AR
Over the last few weeks I have been reading many blog posts heralding 2013 as the year that AR becomes the present instead of the future. Unfortunately, from an educational perspective, AR is still written about primarily as a marketing … Continue reading
Triangles and teapots: AR technology development
At the workshop led by Team SCARLET on 7th December, the Crafts Study Centre presented a rough demonstration of their AR development so far. The two key principles underpinning this work were (and continue to be): ‘pedagogy before technology’; and … Continue reading
Posted in Content Development, pedagogy, SCARLET+
Tagged Augmented Reality, pedagogy, technical specifications
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AR thoughts & questions from a lecturer’s perspective
On Friday 7th December Team SCARLET visited the University for the Creative Arts (UCA) to give a workshop on augmented reality. The following thoughts and questions in this blog post are taken from the notes of one of the attendees to … Continue reading
SCARLET+ ‘Swings and Roundabouts’ – the ups and downs of creating an AR application.
Working on Scarlet+ has so far been a roller coaster of triumphs and tribulations, but I am delighted to be able to declare that I am now working on the app itself. I had a huge breakthrough last week when Matt Ramirez … Continue reading
The SCARLET Project with First Year Undergraduates
As part of the on-going development of SCARLET, beyond the pilot course, “The Book and Its Body”, a group of Dr. Guyda Armstrong’s first-year students in ITAL10300, “Contemporary Italian Culture” were asked to participate in a focus group on 26 … Continue reading
Posted in Content Development, Dissemination, Dr Roberta Mazza, Dr. Guyda Armstrong, JRUL, Matthew Ramirez, mobile research, pedagogy, Project evaluation, Project Outputs, Team SCARLET, Uncategorized, User Testing
Tagged Augmented Reality, benefits, Dante, demonstration, evaluation, Guyda Armstrong, pedagogy, SCARLET, student experience, Team SCARLET, user journey
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Démonstration du projet SCARLET
Une démonstration du projet SCARLET est à présent disponible, afin de permettre aux utilisateurs de visualiser un échantillon du contenu du projet. Afin d’accéder au contenu, téléchargez l’image ci-dessous et imprimez-la en couleurs. Suivez ensuite les instructions de navigation afin … Continue reading
Rise of the (portable) machines
As the proliferation of tablet and handheld devices showcased at CES 2012 attest, mobile devices are big business. A growing number of consumers are turning away from what they perceive to be a restrictive desktop environment in a bid to … Continue reading
Posted in Content Development, mobile research, Technical Infrastructure
Tagged desktop, iPad, mobile, tablet, user research
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