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This project is funded by JISC under the Learning & Teaching Innovation Grant Programme.
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Category Archives: Project Outputs
Innovation in Education – Augmented Reality, a Manchester Showcase
Mimas have been developing Augmented Reality (AR) experiences for use within education for over two years and in that time we have amassed a wealth of experience, knowledge and examples. We have barely touched the surface of its potential; but … Continue reading
Landmap AR map content released
It is my pleasure to announce that the geospatial AR channel developed in conjunction with Landmap is now live. It allows the user to visualise this data in a whole new way. Through a highly detailed feature rich map, users … Continue reading
Posted in Content Development, Matthew Ramirez, Mimas, MimasAR, Project Outputs
Tagged 3dmodel, Augmented Reality, geospatial, GLUE, landmap, map, user journey
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Discovering augmented reality at UCA
This is the third in a trio of blog posts inspired by the workshop led by Team SCARLET on Friday 7th December at University for the Creative Arts (UCA). The other two blog posts deal with the CSC’s working prototype … Continue reading
Posted in Dr. Guyda Armstrong, Matthew Ramirez, Project Outputs, Team SCARLET
Tagged Augmented Reality, Dante, GLUE, Gospel of John, junaio, pedagogy, Team SCARLET
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SCARLET Toolkit
The SCARLET tool-kit is available to enable teachers, technologists and librarians to construct their own tailored AR applications within the context of Special Collections, adapting the University of Exeter’s (From ‘Unlocking the Hidden Curriculum’ project) toolkit. The toolkit includes course … Continue reading
St John Fragment AR content
AR material relating to the St John Fragment has now been released as part of the SCARLET project in collaboration with Dr. Roberta Mazza. It provides the user an opportunity to surface contextual information about the most famous piece of … Continue reading
Posted in Dr Roberta Mazza, Matthew Ramirez, Project Outputs
Tagged Augmented Reality, GLUE, Gospel of John, John Rylands, SCARLET
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Dante final AR outputs released
I am pleased to announce the release of the complete suite of AR outputs related to Dante’s Divine Comedy, which have been developed through the SCARLET project. These can be accessed by downloading the outputs PDF and scanning the QR code … Continue reading
Posted in Dr. Guyda Armstrong, Matthew Ramirez, Project Outputs
Tagged Augmented Reality, Dante, GLUE, Guyda Armstrong, John Rylands, junaio, SCARLET, student experience
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SCARLET dissemination – conferences and meetings
The SCARLET team have been busy presenting sessions on SCARLET at a number of conferences and events during the course of the project. A summary of these and links to presentations are below: October 2011 JISC Online Conference Activity Week … Continue reading
Posted in Dissemination, Jo Lambert, Matthew Ramirez, Project Outputs
Tagged conferences, presentations, SCARLET
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The SCARLET Focus Groups: 2nd and 3rd Year Undergraduates
On the 3rd of May, Matt Ramirez and I conducted our latest series of focus groups with two different courses, whose delivery will involve the oldest fragment of the Gospel of John, which dates back to the 2nd half of … Continue reading
The SCARLET Project Survey
As part of the on-going work to evaluate and disseminate the work being done with the SCARLET Project, we conducted a simple and straightforward survey for Dr. Guyda Armstrong’s 3rd year undergraduates from the pilot course “Beyond the Text: The … Continue reading
The SCARLET Project with First Year Undergraduates
As part of the on-going development of SCARLET, beyond the pilot course, “The Book and Its Body”, a group of Dr. Guyda Armstrong’s first-year students in ITAL10300, “Contemporary Italian Culture” were asked to participate in a focus group on 26 … Continue reading
Posted in Content Development, Dissemination, Dr Roberta Mazza, Dr. Guyda Armstrong, JRUL, Matthew Ramirez, mobile research, pedagogy, Project evaluation, Project Outputs, Team SCARLET, Uncategorized, User Testing
Tagged Augmented Reality, benefits, Dante, demonstration, evaluation, Guyda Armstrong, pedagogy, SCARLET, student experience, Team SCARLET, user journey
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