This project is funded by JISC under the Learning & Teaching Innovation Grant Programme.
TagsAdvertising Augmented Reality benefits British Museum conferences Dante demonstration dissemination education evaluation geospatial GLUE Gospel of John Guyda Armstrong iPad JISC John Rylands jquery mobile junaio landmap Laura Shaw Layar Markerless Marketing mobile New Testament papyri papyrus pedagogy presentations printing SCARLET seminar storyboard student experience teaching Team SCARLET technical specifications training tutorial University for the Creative Arts University of Sussex user journey walkthrough wireframing
Tag Archives: GLUE
It is my pleasure to announce that the geospatial AR channel developed in conjunction with Landmap is now live. It allows the user to visualise this data in a whole new way. Through a highly detailed feature rich map, users … Continue reading
On Friday afternoon we demoed the second, and brand new, version of the Crafts Study Centre augmented reality (AR) app to students at University for the Creative Arts. Originally our lead academic, Adrian Bland, had envisoned AR as a ‘portal … Continue reading
This is the third in a trio of blog posts inspired by the workshop led by Team SCARLET on Friday 7th December at University for the Creative Arts (UCA). The other two blog posts deal with the CSC’s working prototype … Continue reading
AR material relating to the St John Fragment has now been released as part of the SCARLET project in collaboration with Dr. Roberta Mazza. It provides the user an opportunity to surface contextual information about the most famous piece of … Continue reading
I am pleased to announce the release of the complete suite of AR outputs related to Dante’s Divine Comedy, which have been developed through the SCARLET project. These can be accessed by downloading the outputs PDF and scanning the QR code … Continue reading
On Monday 1st October, myself and the two technical leads from the University of Creative Arts (Marie-Therese Gramstadt) and University of Sussex (Rose Lock) took part in a technical workshop in Manchester. The main aim was to gain a basic … Continue reading
At the project outset, technical architecture and choice of software was considered integral to its level of success. As the project would not be developing any technical code or services, building on existing frameworks available as open source (e.g. AR … Continue reading
Guyda Armstrong explains the core materials (Editions) used on her course – Beyond the Text: The Book and its Body and how using Augmented Reality will connect students to supplemental resources and commentaries.
It is usual in education to be overly cautious whenever a new technical innovation is heralded, preferring to concentrate, perhaps rightly, on its pedagogical benefits in terms of increasing educational value. Augmented Reality is no different. Advertising has brought Augmented Reality … Continue reading
Myself, Guyda and Laura met to commence the content creation process, creating a series of storyboards to illustrate a typical user journey. For the example resource material we used Guyda’s course – ‘Beyond the Text: The Book and its Body’ … Continue reading