This project is funded by JISC under the Learning & Teaching Innovation Grant Programme.
TagsAdvertising Augmented Reality benefits British Museum conferences Dante demonstration dissemination education evaluation geospatial GLUE Gospel of John Guyda Armstrong iPad JISC John Rylands jquery mobile junaio landmap Laura Shaw Layar Markerless Marketing mobile New Testament papyri papyrus pedagogy presentations printing SCARLET seminar storyboard student experience teaching Team SCARLET technical specifications training tutorial University for the Creative Arts University of Sussex user journey walkthrough wireframing
Tag Archives: storyboard
Over the last few weeks I have been reading many blog posts heralding 2013 as the year that AR becomes the present instead of the future. Unfortunately, from an educational perspective, AR is still written about primarily as a marketing … Continue reading
On Monday 1st October, myself and the two technical leads from the University of Creative Arts (Marie-Therese Gramstadt) and University of Sussex (Rose Lock) took part in a technical workshop in Manchester. The main aim was to gain a basic … Continue reading
In parallel with the content development work, I have put together an illustrated document instructing users on the ways that they can interact with the supported content using Augmented Reality and web apps. It was my hope that the images … Continue reading
After being involved in initial discussions with Guyda Armstrong with regards to content development and storyboarding, I thought it would be beneficial to create a video showing the prototypes current user journey. This may change after we gain insight from … Continue reading
Guyda Armstrong explains the core materials (Editions) used on her course – Beyond the Text: The Book and its Body and how using Augmented Reality will connect students to supplemental resources and commentaries.
It is usual in education to be overly cautious whenever a new technical innovation is heralded, preferring to concentrate, perhaps rightly, on its pedagogical benefits in terms of increasing educational value. Augmented Reality is no different. Advertising has brought Augmented Reality … Continue reading
Myself, Guyda and Laura met to commence the content creation process, creating a series of storyboards to illustrate a typical user journey. For the example resource material we used Guyda’s course – ‘Beyond the Text: The Book and its Body’ … Continue reading