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This project is funded by JISC under the Learning & Teaching Innovation Grant Programme.
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Tag Archives: student experience
Visualising rich spatial data with 3D and AR
Over the past couple of months I have been working with colleagues from the Landmap service at Mimas to create an AR experience around the UKMap dataset. The UKMap Collection is one of five collections provided free of charge to … Continue reading
Posted in Content Development, Mimas, pedagogy
Tagged AREL, geospatial, iPad, junaio, landmap, mobile, php, student experience, ukmap
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Ding! Ding! Round two – AR in the classroom
On Friday afternoon we demoed the second, and brand new, version of the Crafts Study Centre augmented reality (AR) app to students at University for the Creative Arts. Originally our lead academic, Adrian Bland, had envisoned AR as a ‘portal … Continue reading
Posted in Content Development, Dissemination, SCARLET+, User Testing
Tagged Augmented Reality, benefits, demonstration, dissemination, evaluation, GLUE, iPad, junaio, pedagogy, student experience, teaching
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Mimas AR open for business
Mimas is pleased to announce that we are now open to engage in Augmented Reality consultancy and training, an exciting new area where we hope to realise its rich potential for education. Mimas’s experience with AR has involved working with … Continue reading
Introducing AR to 2nd year students at UCA
On 25th January the Crafts Study Centre augmented reality (AR) app was introduced to 2nd year students on the Contextual and Theoretical Perspectives course at University for the Creative Arts, Farnham. The SCARLET+ lead academic, Adrian Bland (and Pathway Tutor … Continue reading
Posted in pedagogy, SCARLET+, User Testing
Tagged Augmented Reality, demonstration, iPad, junaio, pedagogy, student experience
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Tips on creating education based AR
Over the last few weeks I have been reading many blog posts heralding 2013 as the year that AR becomes the present instead of the future. Unfortunately, from an educational perspective, AR is still written about primarily as a marketing … Continue reading
SCARLET Toolkit
The SCARLET tool-kit is available to enable teachers, technologists and librarians to construct their own tailored AR applications within the context of Special Collections, adapting the University of Exeter’s (From ‘Unlocking the Hidden Curriculum’ project) toolkit. The toolkit includes course … Continue reading
Dante final AR outputs released
I am pleased to announce the release of the complete suite of AR outputs related to Dante’s Divine Comedy, which have been developed through the SCARLET project. These can be accessed by downloading the outputs PDF and scanning the QR code … Continue reading
Posted in Dr. Guyda Armstrong, Matthew Ramirez, Project Outputs
Tagged Augmented Reality, Dante, GLUE, Guyda Armstrong, John Rylands, junaio, SCARLET, student experience
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The SCARLET Focus Groups: 2nd and 3rd Year Undergraduates
On the 3rd of May, Matt Ramirez and I conducted our latest series of focus groups with two different courses, whose delivery will involve the oldest fragment of the Gospel of John, which dates back to the 2nd half of … Continue reading
The SCARLET Project Survey
As part of the on-going work to evaluate and disseminate the work being done with the SCARLET Project, we conducted a simple and straightforward survey for Dr. Guyda Armstrong’s 3rd year undergraduates from the pilot course “Beyond the Text: The … Continue reading
The SCARLET Project with First Year Undergraduates
As part of the on-going development of SCARLET, beyond the pilot course, “The Book and Its Body”, a group of Dr. Guyda Armstrong’s first-year students in ITAL10300, “Contemporary Italian Culture” were asked to participate in a focus group on 26 … Continue reading
Posted in Content Development, Dissemination, Dr Roberta Mazza, Dr. Guyda Armstrong, JRUL, Matthew Ramirez, mobile research, pedagogy, Project evaluation, Project Outputs, Team SCARLET, Uncategorized, User Testing
Tagged Augmented Reality, benefits, Dante, demonstration, evaluation, Guyda Armstrong, pedagogy, SCARLET, student experience, Team SCARLET, user journey
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