Tag Archives: storyboard

5 take aways from SIGGRAPH 2015

The annual SIGGRAPH conference is a five-day interdisciplinary educational experience in the latest computer graphics and interactive techniques including an exhibition, technical papers, industry talks and hands-on courses that attracts hundreds of exhibitors from around the world and many thousand … Continue reading

Posted in 3D, 3D printing, AR-Sci, Augmented Reality, Computer Graphics, Content Development, Erasmus+, Film, futuristic, Higher Education, Jisc, Maths, SIGGRAPH, Student Experience, Virtual Reality | Tagged , , , , , , , , , , , , , , , , , | Leave a comment

Tips on creating education based AR

Over the last few weeks I have been reading many blog posts heralding 2013 as the year that AR becomes the present instead of the future. Unfortunately, from an educational perspective, AR is still written about primarily as a marketing … Continue reading

Posted in Content Development, Matthew Ramirez, Mimas, mobile research, pedagogy, Project overview, Technical Infrastructure | Tagged , , , , , , , , | 2 Comments

SCARLET+ Technical Workshop

On Monday 1st October, myself and the two technical leads from the University of Creative Arts (Marie-Therese Gramstadt) and University of Sussex (Rose Lock) took part in a technical workshop in Manchester. The main aim was to gain a basic … Continue reading

Posted in SCARLET+, Technical Infrastructure, Technical Training | Tagged , , , , , , , , , , | 1 Comment

SCARLET user companion document

In parallel with the content development work, I have put together an illustrated document instructing users on the ways that they can interact with the supported content using Augmented Reality and web apps. It was my hope that the images … Continue reading

Posted in Content Development, Project evaluation, Project Outputs, Technical Infrastructure | Tagged , , , , , , , , | Leave a comment

Mapping out a User Journey

After being involved in initial discussions with Guyda Armstrong with regards to content development and storyboarding, I thought it would be beneficial to create a video showing the prototypes current user journey. This may change after we gain insight from … Continue reading

Posted in Content Development, Dr. Guyda Armstrong, Matthew Ramirez, Technical Infrastructure, User Testing | Tagged , , , , , , , | 1 Comment

Demystifying the SCARLET app workflow

Guyda Armstrong explains the core materials (Editions) used on her course – Beyond the Text: The Book and its Body and how using Augmented Reality will connect students to supplemental resources and commentaries.

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The Benefits of using Augmented Reality in Education

It is usual in education┬áto be overly cautious whenever a new technical innovation is heralded, preferring to concentrate, perhaps rightly, on its pedagogical benefits in terms of increasing educational value. Augmented Reality is no different. Advertising has brought Augmented Reality … Continue reading

Posted in Content Development, Matthew Ramirez, User Testing | Tagged , , , , , , , , , , , , | 2 Comments